Overview Introduction:Course mechanics - Goals and VR definitions - Historical perspective - Birds-eye view (general) - Birds-eye view (hardware) - Birds-eye view (software) - Birds-eye view (sensation and perception) Geometry of Virtual Worlds:Geometric modeling - Transforming models - Matrix algebra and 2D rotations - 3D rotations and yaw, pitch, and roll - Axis-angle representations - Quaternions - Converting and multiplying rotations - Homogeneous transforms - The chain of viewing transforms - Eye transforms - Canonical view transform - Viewport transform Light and Optics:Three interpretations of light - Refraction - Simple lenses - Diopters - Imaging properties of lenses - Lens aberrations - Optical system of eyes
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Expiry period | Lifetime | ||
Made in | Bengali | ||
Last updated at | Fri Jun 2022 | ||
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Total lectures | 50 | ||
Total quizzes | 0 | ||
Total duration | 13:50:03 Hours | ||
Total enrolment | 0 | ||
Number of reviews | 0 | ||
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Short description | Overview Introduction:Course mechanics - Goals and VR definitions - Historical perspective - Birds-eye view (general) - Birds-eye view (hardware) - Birds-eye view (software) - Birds-eye view (sensation and perception) Geometry of Virtual Worlds:Geometric modeling - Transforming models - Matrix algebra and 2D rotations - 3D rotations and yaw, pitch, and roll - Axis-angle representations - Quaternions - Converting and multiplying rotations - Homogeneous transforms - The chain of viewing transforms - Eye transforms - Canonical view transform - Viewport transform Light and Optics:Three interpretations of light - Refraction - Simple lenses - Diopters - Imaging properties of lenses - Lens aberrations - Optical system of eyes | ||
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