Overview Introduction to Pointers - Programing Basics - Pointers And Arrays - Functions and Argument Passing - Representation of Numbers - Numerical Error
38 Lessons
36:39:15 Hours
Overview Contents: Basic model of computation, Notion of Algorithms, Principle of Mathematical Induction - Basics of functional programming, notion of types
24 Lessons
12:28:27 Hours
Overview Contents: Introduction - explain about software engg-e - commerce - life cycle of system analsis - modules:information for management,learning goals
40 Lessons
40:25:04 Hours
Overview Introduction to Database Management System - Conceptual Designs - Relational Model - Structured Query Language - ER Model to Relational Mapping
43 Lessons
40:17:04 Hours
Overview Contents: Crowd sourcing Work - Backtracking Events as Indicators of Software Usability Problems - Programming by Sketching - Aesthetic Science of Color
31 Lessons
34:22:16 Hours
Overview Introduction to Mac OS X, Cocoa Touch, Objective - C and Tools - Objective - C and Foundation Framework - Custom Classes, Object Lifecycle, Autorelease
17 Lessons
18:24:31 Hours
Overview Computer Science. Introduces control structures, functions, arrays, and pointers. Concepts of data representation and algorithm design; sorting and searching; lab exercises.
32 Lessons
04:36:50 Hours
The Unix operating system is a set of programs that act as a link between the computer and the user.
13 Lessons
12:55:37 Hours
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
10 Lessons
09:15:57 Hours